- Augmented Reality Innovations for Promotional Purposes: A Case Study of the Mpu Tantular Museum[Research]
- Break it before you Make it’ – a design thinking approach to explore STEM with students [Research]
- Cyber Security Escape Room [Research]
- Designing Persuasive Games for STEM Teacher Recruitment[Research]
- Dismantling Boardgames[Practitioner]
- Educational Game Design: Exploring Energy Matrices through a Monopoly-Inspired Approach[Research]
- Exploring Literacy Through Quests [Practitioner]
- Exploring the Impact of Digital Game-Based Learning with the Leap Motion Controller using Artificial Intelligence on Programming Pedagogy at Third-Level[Research]
- GaelQuest: A fantasy card game for learning Irish[Research]
- Game Design for Students and Community alike: A Teaching Method[Practitioner]
- How can Virtual Reality enhance communication during online academic conferences?[Research]
- Incremental Model For Designing An Android-Based Educational Game “Adventure The Kingdom of Majapahit[Research]
- iWorkSafe: a scenario-based solution to workplace safety training[Research]
- Land of the Three Fires: Intentional Game Design and the Affordances & Constraints of Creating Authentic, Transdisciplinary and Critical Learning Outcomes [Research]
- Learning and reinforcing geographical skills within fieldwork activities as a video game for KS3[Research]
- Participatory Urbanism: Making the Stranger Familiar and the Familiar Strange [Research]
- Social gaming as a gateway to inclusion for vulnerable young people[Research]
- Supporting the transition from Scratch to Python coding: Using Pytch to create a Space Invaders-style game[Workshop]
- Teaching History of Art and Architecture with Commercial Digital Games[Research]
- The birth of Alfie the Alpaca; Using game based learning to bring an early literacy screening tool to life[Research]
- The Connective Detective – Workshop series exploring telecommunications and connectivity[Research]
There will be over 21 presentations at IGBL 2024 (more to be added shortly), including research, game demos, workshops, and much more…